AI Insights · Timothy · October 2021
Top 5 Cat Games on iOS in South Africa: Q3 2021 Performance
An overview of the performance of the top 5 cat games on iOS in South Africa during Q3 2021, including trends in downloads, revenue, and active users.
Throughout the third quarter of 2021, the top cat games on iOS in South Africa showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at the metrics for the five leading apps in this category, based on data from Sensor Tower.
My Cat – Virtual Pet Games from Akita Limited Liability Company experienced a decline in weekly revenue, starting at approximately $721 in late June and dropping to around $208 by the end of September. Downloads fluctuated, peaking at 52 in early July and later stabilizing at around 16 towards the end of the quarter. The app's weekly active users saw a gradual decline from 492 to 289 over the same period.
The Battle Cats by ponos corporation showed a mixed performance in weekly revenue, with a notable peak at $430 in mid-September. Weekly downloads varied, with a significant spike to 151 in mid-September. Active user numbers were relatively steady, ranging from 185 in late June to 199 by the end of September.
My Talking Tom 2 from Outfit7 Limited saw consistent download numbers, ranging from 530 in early August to over 1K in late September. The app's revenue peaked at $416 in early July and remained strong throughout the quarter. Active users also maintained a high count, starting at 10.1K in late June and ending at 10.8K in late September.
My Talking Angela 2, also from Outfit7 Limited, had an impressive debut with weekly downloads peaking at 4.5K in mid-July. Revenue trends showed a peak of $346 in mid-September. Active users rose sharply from 1.7K in mid-July to 7.7K by the end of September.
Talking Tom Gold Run, another title by Outfit7 Limited, experienced varying download numbers, peaking at 670 in early July. Revenue peaked at $452 in mid-July but saw a general decline towards the end of the quarter. Active users remained relatively stable, ranging from 6.6K in late June to 6.1K in late September.
For more detailed insights on these apps and their performance, visit Sensor Tower.